/* Only the glyphs pulse; the type's highlight and scroll masks remain opaque. */
.minecraft-run,.minecraft-glyph{display:inline}
.minecraft-glyph{opacity:1}
@media(hover:hover) and (pointer:fine) and (prefers-reduced-motion:no-preference){
  .hero-masked.scene-b[aria-hidden="false"] em{pointer-events:auto}
}
@media(prefers-reduced-motion:reduce),(hover:none),(pointer:coarse){
  .minecraft-glyph{opacity:1!important}
}
:root[data-motion="paused"] .minecraft-glyph,
:root.motion-paused .minecraft-glyph{opacity:1!important}
